Pengembangan LKPD Digital Berbasis STEAM Untuk Kemampuan Pemecahan Masalah Hukum Newton
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Abstract
Newton's Laws of Motion are an important part of physics learning that is closely related to fundamental concepts such as velocity and acceleration. However, field findings show that learning is still conventional and uses printed teaching materials, so that students' problem-solving skills have not developed optimally. This study aims to develop a STEAM-based digital Student Worksheet (LKPD) on Newton's Laws to improve students' problem-solving skills. The scope of this study includes the development and testing of the validity, practicality, and effectiveness of digital LKPDs on 11th grade students. This study used the Research and Development (R&D) method with a 4D model modified to 3D, namely Define, Design, and Develop, without the Disseminate stage due to time constraints and technical limitations of the digital platform. Data collection techniques were carried out through questionnaires, interviews, and learning outcome tests. The results showed that the developed STEAM-based digital worksheets had a very high validity level (94%), were practical to use in learning (75.6%), and were effective in improving student learning completeness and problem-solving skills (KKTP 97%, and effect size 1.02). Thus, the STEAM-based digital LKPD on Newton's Law material is deemed suitable for use as innovative teaching material. The implications of this study indicate that the use of STEAM-based digital LKPD can support.
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